Picture this: It’s the end of a unit and your class has the entire period to keep the lesson running smoothly by recapping everything that they can from the current unit of study. And they’ll need to work together! BUT…
There are EIGHT core tasks that need completing before the final bell sounds!
AND there’s a BONUS task that the teacher can roll out at random to make the game harder!
ANNNND (at the teacher’s discretion!) a handful of 2-3 students onboard are IMPOSTERS who are secretly setting out to sabotage the team (just like the incredibly popular handheld video game AMONG US)!
While everyone else is working overtime to recap what they’ve learned, Imposters are intentionally making mistakes to the group’s efforts or even tinkering with other people’s answers before time runs out. Can your students sus out the Imposters AND solve all the activities before time runs out!? It’s a race against time AND a game of social strategy and deduction! Are you ready to SAVE OUR STUDENTS!? And which squad will reign supreme?
With fully illustrated slides for each of more than a dozen different themes inside our site library that are ready for plug and play use in any classroom, the EMC² Save Our Students activity line is designed as an end-of-unit recap for EVERY student to take part in the fun at once! Much like a class escape room, your young learners will be working together to solve EVERY single challenge at the same time. With eight separate review activities AND a bonus teacher challenge inside of the virtual confines of this resource download, this is an awesome way for your classes to work together to blast away the competition and make cohesive sense of everything that they’ve learned. We’ve even included step-by-step instructions and blow-by-blow video tutorials to help you make sense of all the mayhem. Best of all: this “team against the clock” resource can bring virtual learners right into the thick of the action with their in-person peers! So there’s zero time on the bench and a ton of fun to be had for everyone no matter where your students are getting into the game.